SKILLS:
• Ideation sketching, technical drawing, digital painting, storyboarding
• Experienced in creating set design, vehicles, creatures and characters for entertainment.
• Experienced in using various software such as Photoshop, Painter.
• Always seeking new and experimental techniques in image making.
WORK EXPERIENCE:
May 2007- to present
Santopia Studios- principal
Storyboard Illustrator for Advertising:
Created fully rendered frames, animatic assets, comp rendering.
Clients include: Stella Artois, Coke, Yellow Pages, Honda, Nationwide, Mini, BMW.
Concept Illustrator for Feature Film and Television:
Star Trek Section 31 (2024)
Christmas with a Kiss (2023)
The Boys Season 4 (2023)
Star Trek Discovery Season Five (2022)
Infinity Pool (2021)
Star Trek Discovery Season Four (2020-2021)
Star Trek Discovery Season Three (2019-2020)
Grand Army Season One (2019)
Designated Survivor Season Three (2018-2019)
Shadow Hunters Season Three (2017-2018)
Shadow Hunters Season Two (2016-2017)
IT (2016)
Killjoys Season Two (2015-2016)
Dark Matter Season Two (2015)
Heroes Reborn (2015)
12 Monkeys Season Two (2015)
Quantico (2015)
Rupture (2015)
Defiance Season Three (2015)
The Expanse Season One (2014)
12 Monkeys TV Series (2014)
Agatha pilot (2014)
Defiance (2013-2014) Pilot, Season One, Two
Nikita (2013)
The Mortal Instruments (2013)
Flashpoint (2012)
Falling Sky TV Series (2011)
Scott Pilgrim vs The World (2010)
SAWVI (2009)
Warehouse 13 (2009)
Amelia (2009)
Pandorum (2009)
Death Race (2008): Carmageddon 3000 Films Inc
The Love Guru (2008)
Max Payne (2008)
Aug 2006- May 2007- Forrec ltd -Theme Park Design
Concept Illustrator
Created preproduction and finished illustrations for various props, ride, and environmental designs.
Illustrated perspective, aerial view, and elevation drawings and paintings for theme park proposals internationally. F1 Theme park Dubai, Legoland, and various parks in China, Russia.
2005 to 2006- Silicon Knights
Lead Artist of the Concept Design Department
• Too Human Trilogy for Microsoft XBox 360 and upcoming title for Sega.
• Visual development of environments, props and characters, creating sequential art for the cinematic department.
• Contribute in the development of prototype games.
• Manage a team of 8 concept artists.
• Mentor artists with the pipeline and development of required skills.
• Work with Art Director to develop Game Director’s vision.
2004-2005- Silicon Knights
Assistant Lead of the Concept Design Department
2003-2004- Silicon Knights
Concept Artist
2000-2003- Silicon Knights
Environmental 3D Artist
• Created backgrounds from conception to modeling, texturing, and lighting.
• Worked in both Cinematic and In-Game departments specializing in low and high poly modeling.
• Credits: Eternal Darkness for Nintendo GameCube, Metal Gear Solid Twin Snakes in collaboration with Konami.
1999 to 2000 – Sullivan Entertainment
Background Painter
• Created digital backgrounds for Anne of Green Gables Animated Television Series.
1999 Jan to April – Cinegroupe
Layout and Design Artist
• Created environment, prop design, and layouts for animated productions.
• Credit:: Heavy Metal Fakk2 (Heavy Metal 2000) feature film.
1997 to 2000 Freelance Illustrator
EDUCATION:
• Sheridan College Classical Animation
• Ontario College of Art and Design AOCAD Illustration
• Carleton University School of Architecture
• Art Center College of Design
AWARDS:
Motor Trend Design Competition 2001
• Honorable Mention in the Design of a Futuristic Honda Hybrid.
Herb Mcarthy Award 1997
• Awarded by OCAD for artistic merit in illustration.
Grafix Airbrush Scholarship 1991
• Awarded by Grafix Art Supplies for artistic accomplishment in airbrush art.
INTERESTS:
Life Drawing, Oil Painting, Clay Modeling, Photography, Metal Fabrication, Improvisational Comedy, European Clowning, Ashtanga Yoga, Performance Car Tuning, Prose, Creative Writing, Martial Arts and Meditation.
• Ideation sketching, technical drawing, digital painting, storyboarding
• Experienced in creating set design, vehicles, creatures and characters for entertainment.
• Experienced in using various software such as Photoshop, Painter.
• Always seeking new and experimental techniques in image making.
WORK EXPERIENCE:
May 2007- to present
Santopia Studios- principal
Storyboard Illustrator for Advertising:
Created fully rendered frames, animatic assets, comp rendering.
Clients include: Stella Artois, Coke, Yellow Pages, Honda, Nationwide, Mini, BMW.
Concept Illustrator for Feature Film and Television:
Star Trek Section 31 (2024)
Christmas with a Kiss (2023)
The Boys Season 4 (2023)
Star Trek Discovery Season Five (2022)
Infinity Pool (2021)
Star Trek Discovery Season Four (2020-2021)
Star Trek Discovery Season Three (2019-2020)
Grand Army Season One (2019)
Designated Survivor Season Three (2018-2019)
Shadow Hunters Season Three (2017-2018)
Shadow Hunters Season Two (2016-2017)
IT (2016)
Killjoys Season Two (2015-2016)
Dark Matter Season Two (2015)
Heroes Reborn (2015)
12 Monkeys Season Two (2015)
Quantico (2015)
Rupture (2015)
Defiance Season Three (2015)
The Expanse Season One (2014)
12 Monkeys TV Series (2014)
Agatha pilot (2014)
Defiance (2013-2014) Pilot, Season One, Two
Nikita (2013)
The Mortal Instruments (2013)
Flashpoint (2012)
Falling Sky TV Series (2011)
Scott Pilgrim vs The World (2010)
SAWVI (2009)
Warehouse 13 (2009)
Amelia (2009)
Pandorum (2009)
Death Race (2008): Carmageddon 3000 Films Inc
The Love Guru (2008)
Max Payne (2008)
Aug 2006- May 2007- Forrec ltd -Theme Park Design
Concept Illustrator
Created preproduction and finished illustrations for various props, ride, and environmental designs.
Illustrated perspective, aerial view, and elevation drawings and paintings for theme park proposals internationally. F1 Theme park Dubai, Legoland, and various parks in China, Russia.
2005 to 2006- Silicon Knights
Lead Artist of the Concept Design Department
• Too Human Trilogy for Microsoft XBox 360 and upcoming title for Sega.
• Visual development of environments, props and characters, creating sequential art for the cinematic department.
• Contribute in the development of prototype games.
• Manage a team of 8 concept artists.
• Mentor artists with the pipeline and development of required skills.
• Work with Art Director to develop Game Director’s vision.
2004-2005- Silicon Knights
Assistant Lead of the Concept Design Department
2003-2004- Silicon Knights
Concept Artist
2000-2003- Silicon Knights
Environmental 3D Artist
• Created backgrounds from conception to modeling, texturing, and lighting.
• Worked in both Cinematic and In-Game departments specializing in low and high poly modeling.
• Credits: Eternal Darkness for Nintendo GameCube, Metal Gear Solid Twin Snakes in collaboration with Konami.
1999 to 2000 – Sullivan Entertainment
Background Painter
• Created digital backgrounds for Anne of Green Gables Animated Television Series.
1999 Jan to April – Cinegroupe
Layout and Design Artist
• Created environment, prop design, and layouts for animated productions.
• Credit:: Heavy Metal Fakk2 (Heavy Metal 2000) feature film.
1997 to 2000 Freelance Illustrator
EDUCATION:
• Sheridan College Classical Animation
• Ontario College of Art and Design AOCAD Illustration
• Carleton University School of Architecture
• Art Center College of Design
AWARDS:
Motor Trend Design Competition 2001
• Honorable Mention in the Design of a Futuristic Honda Hybrid.
Herb Mcarthy Award 1997
• Awarded by OCAD for artistic merit in illustration.
Grafix Airbrush Scholarship 1991
• Awarded by Grafix Art Supplies for artistic accomplishment in airbrush art.
INTERESTS:
Life Drawing, Oil Painting, Clay Modeling, Photography, Metal Fabrication, Improvisational Comedy, European Clowning, Ashtanga Yoga, Performance Car Tuning, Prose, Creative Writing, Martial Arts and Meditation.